Meet your teacher and the rest of the team before settling down at your new part-time home for the next five months. We’ll delve into Cinema 4D and get the hang of working in 3D space.
Now that we’ve got the hang of workingin 3D, it’s imperative we understand the most important
principles of animation. We’re going to experiment with the classicslike time and spacing, squash and stretch, anticipation, follow through, andmany more.
This week we’ll discuss modelling best practice.
After this week, you’ll know!
Time for a closer look at modelling with splines andgenerators. We’ll start with basic spline extrusions before moving onto more complex model buildingusing Lathe, Loft and Sweep generators.
You thought we were done with splines?No chance! We’ll get into creating even more complex geometry with spline generators like Spline Wrap.We’ll also be holding an open feedback session for the exercises we’ve completed so far.
This week is all about modelling with primitives. Starting with cubes, spheres, and cylinders, then adjusting them withour transform tools. We’ll alsolook at how to addbend and bulge deformers to adjust our model without severely stressingout the polygon count.
That’s crazy talk. This week is about working
withyourmesh,pushingandpullingittoyourwill. We’llalso look at all the classic modelling tools like extrude and line cut as wellas advanced sculptingtechniques.
Mograph Generators are powerful tools Cinema 4D excels at implementing.We’ll look at efficient ways tocreate and adjust clones, fractures,and dynamic 3D text. We’ll also explore the basics of animation.
Now that we’ve got some action happening on our screen, it’s time totake control of those keyframes! We’ll start using Dope Sheet to adjust our timing and the F-Curve view to adjustthe speed of our action
Why animate when you can let calculated physics do it for you?! This week we’ll be looking at Cinema’s inbuilt simulation tags. Specifically, we’ll be experimenting with the dynamics. behind rigid and soft body tags.
So you have a cool model and you’ve animated it really nicely, but it’s grey and boring. Time to look at all the different forms of texturing inside Cinema 4D, specifically bitmap texturing as well as procedural materials.
Now you know your way around Cinema 4D, you’re ready for your very first project.We’ll give you a design brief,which you’ll develop and conceptualizefrom storyboard to final render.Your teacher will be there to giveyou a helping hand along the way.
Hopefully you’ve kept up and your projects are ready for rendering because that’s what this week is all about! We’llgo through all the settings tomake your render look absolutelyshmicko. Don’t forget those Ambient Occlusion, Global Illumination tags though.
Next on ourrendering adventure, we’ll look at adding multipass renders to our exports. This allows us to separateoutourlights,shadowsandothereffectsso that we can more easily adjust them down the track ineitherPhotoshoporAfterEffects.We’llalsohavea look at adding buffers to our multipass, which can be usedastrackmattesinourfinalcomposition.
Did you know After Effects and Cinema 4D are the best of buddies? This week we’ll work through different compositing methods in After Effects. We’ll bring in imagesequences and their multipass renders as well as importing the Cineware file directly to keeplive updated. We’ll thenbring in our cameras and lights to be animated directly in After Effects.
Time to let the world know about your shiny piece of3Dmasterybyincludingitinyourshowreel.Ifyou haven’t got one, your teacherwill go through the essential aspects of creatinga reel that demands attention – the one thing creative employers are most interestedin.
Have more questions about Cinema 4D? Need help with the techniques we’ve covered during the course? Want a bit moretime polishing your project? This week is a dedicated communication/catch-upsession.
Time flies when you’re having fun. The final week of the course will involve class presentation